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fbdev: vesafb: add dev->remove() callback

If x86-sysfb platform-devices are removed from a system, we should
properly unload vesafb. Otherwise, we end up releasing the parent while
our vesa framebuffer is still running. This currently works just fine, but
will cause problems on handover to real hw. So add the ->remove() callback
and unregister vesafb.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
David Herrmann 11 年之前
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共有 1 个文件被更改,包括 12 次插入1 次删除
  1. 12 1
      drivers/video/vesafb.c

+ 12 - 1
drivers/video/vesafb.c

@@ -179,7 +179,6 @@ static void vesafb_destroy(struct fb_info *info)
 	if (info->screen_base)
 		iounmap(info->screen_base);
 	release_mem_region(info->apertures->ranges[0].base, info->apertures->ranges[0].size);
-	framebuffer_release(info);
 }
 
 static struct fb_ops vesafb_ops = {
@@ -297,6 +296,7 @@ static int vesafb_probe(struct platform_device *dev)
 		release_mem_region(vesafb_fix.smem_start, size_total);
 		return -ENOMEM;
 	}
+	platform_set_drvdata(dev, info);
 	info->pseudo_palette = info->par;
 	info->par = NULL;
 
@@ -499,12 +499,23 @@ err:
 	return err;
 }
 
+static int vesafb_remove(struct platform_device *pdev)
+{
+	struct fb_info *info = platform_get_drvdata(pdev);
+
+	unregister_framebuffer(info);
+	framebuffer_release(info);
+
+	return 0;
+}
+
 static struct platform_driver vesafb_driver = {
 	.driver = {
 		.name = "vesa-framebuffer",
 		.owner = THIS_MODULE,
 	},
 	.probe = vesafb_probe,
+	.remove = vesafb_remove,
 };
 
 module_platform_driver(vesafb_driver);