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@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
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* to the vertical axis of the original untransformed
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* coordinate space, so that you never have to flip
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* them when doing a rotatation and its inverse.
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- * That is, if you do:
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+ * That is, if you do ::
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*
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- * drm_rotate(&r, width, height, rotation);
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- * drm_rotate_inv(&r, width, height, rotation);
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+ * drm_rotate(&r, width, height, rotation);
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+ * drm_rotate_inv(&r, width, height, rotation);
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*
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* you will always get back the original rectangle.
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*/
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