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clk: mmp: try to use closer one when do round rate

The orignal code will use the bigger rate between
"previous rate" and "current rate" when caculate the
rate.
In fact, hardware cares about the closest one.
So choose the closer rate between "previous rate" and
"current rate".

Signed-off-by: Chao Xie <chao.xie@marvell.com>
Signed-off-by: Mike Turquette <mturquette@linaro.org>
Chao Xie 11 jaren geleden
bovenliggende
commit
5d26c15d3b
1 gewijzigde bestanden met toevoegingen van 7 en 3 verwijderingen
  1. 7 3
      drivers/clk/mmp/clk-frac.c

+ 7 - 3
drivers/clk/mmp/clk-frac.c

@@ -45,10 +45,14 @@ static long clk_factor_round_rate(struct clk_hw *hw, unsigned long drate,
 		if (rate > drate)
 			break;
 	}
-	if ((i == 0) || (i == factor->ftbl_cnt))
+	if ((i == 0) || (i == factor->ftbl_cnt)) {
 		return rate;
-	else
-		return prev_rate;
+	} else {
+		if ((drate - prev_rate) > (rate - drate))
+			return rate;
+		else
+			return prev_rate;
+	}
 }
 
 static unsigned long clk_factor_recalc_rate(struct clk_hw *hw,