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drbd: don't block forever in disconnect during resync if fencing=r-a-stonith

Disconnect should wait for pending bitmap IO.
But if that bitmap IO is not happening, because it is waiting for
pending application IO, and there is no progress, because the fencing
policy suspended application IO because of the disconnect,
then we deadlock.

The bitmap writeout in this case does not care for concurrent
application IO, so there is no point waiting for it.

Signed-off-by: Philipp Reisner <philipp.reisner@linbit.com>
Signed-off-by: Lars Ellenberg <lars.ellenberg@linbit.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Lars Ellenberg 10 anos atrás
pai
commit
5bded4effb
1 arquivos alterados com 3 adições e 1 exclusões
  1. 3 1
      drivers/block/drbd/drbd_main.c

+ 3 - 1
drivers/block/drbd/drbd_main.c

@@ -3563,7 +3563,9 @@ void drbd_queue_bitmap_io(struct drbd_device *device,
 
 	spin_lock_irq(&device->resource->req_lock);
 	set_bit(BITMAP_IO, &device->flags);
-	if (atomic_read(&device->ap_bio_cnt) == 0) {
+	/* don't wait for pending application IO if the caller indicates that
+	 * application IO does not conflict anyways. */
+	if (flags == BM_LOCKED_CHANGE_ALLOWED || atomic_read(&device->ap_bio_cnt) == 0) {
 		if (!test_and_set_bit(BITMAP_IO_QUEUED, &device->flags))
 			drbd_queue_work(&first_peer_device(device)->connection->sender_work,
 					&device->bm_io_work.w);