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gameport: use this_cpu_read instead of lookup

Signed-off-by: Christoph Lameter <cl@linux.com>
Acked-by: "H. Peter Anvin" <hpa@zytor.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
Christoph Lameter 14 년 전
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  1. 1 1
      drivers/input/gameport/gameport.c

+ 1 - 1
drivers/input/gameport/gameport.c

@@ -123,7 +123,7 @@ static int gameport_measure_speed(struct gameport *gameport)
 	}
 	}
 
 
 	gameport_close(gameport);
 	gameport_close(gameport);
-	return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+	return (this_cpu_read(cpu_info.loops_per_jiffy) *
 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 
 
 #else
 #else