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drm/vc4: Fix the clear color for the first tile rendered.

Apparently in hardware (as opposed to simulation), the clear colors
need to be uploaded before the render config, otherwise they won't
take effect.  Fixes igt's vc4_wait_bo/used-bo-* subtests.

Signed-off-by: Eric Anholt <eric@anholt.net>
Eric Anholt 9 年之前
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54aec44ab0
共有 1 個文件被更改,包括 9 次插入9 次删除
  1. 9 9
      drivers/gpu/drm/vc4/vc4_render_cl.c

+ 9 - 9
drivers/gpu/drm/vc4/vc4_render_cl.c

@@ -321,15 +321,6 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
 	list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
 		      &exec->unref_list);
 
-	rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
-	rcl_u32(setup,
-		(setup->color_write ? (setup->color_write->paddr +
-				       args->color_write.offset) :
-		 0));
-	rcl_u16(setup, args->width);
-	rcl_u16(setup, args->height);
-	rcl_u16(setup, args->color_write.bits);
-
 	/* The tile buffer gets cleared when the previous tile is stored.  If
 	 * the clear values changed between frames, then the tile buffer has
 	 * stale clear values in it, so we have to do a store in None mode (no
@@ -349,6 +340,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
 		rcl_u32(setup, 0); /* no address, since we're in None mode */
 	}
 
+	rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+	rcl_u32(setup,
+		(setup->color_write ? (setup->color_write->paddr +
+				       args->color_write.offset) :
+		 0));
+	rcl_u16(setup, args->width);
+	rcl_u16(setup, args->height);
+	rcl_u16(setup, args->color_write.bits);
+
 	for (y = min_y_tile; y <= max_y_tile; y++) {
 		for (x = min_x_tile; x <= max_x_tile; x++) {
 			bool first = (x == min_x_tile && y == min_y_tile);