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net: mangle zero checksum in skb_checksum_help()

Sending zero checksum is ok for TCP, but not for UDP.

UDPv6 receiver should by default drop a frame with a 0 checksum,
and UDPv4 would not verify the checksum and might accept a corrupted
packet.

Simply replace such checksum by 0xffff, regardless of transport.

This error was caught on SIT tunnels, but seems generic.

Signed-off-by: Eric Dumazet <edumazet@google.com>
Cc: Maciej Żenczykowski <maze@google.com>
Cc: Willem de Bruijn <willemb@google.com>
Acked-by: Maciej Żenczykowski <maze@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Eric Dumazet 8 년 전
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1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      net/core/dev.c

+ 1 - 1
net/core/dev.c

@@ -2484,7 +2484,7 @@ int skb_checksum_help(struct sk_buff *skb)
 			goto out;
 	}
 
-	*(__sum16 *)(skb->data + offset) = csum_fold(csum);
+	*(__sum16 *)(skb->data + offset) = csum_fold(csum) ?: CSUM_MANGLED_0;
 out_set_summed:
 	skb->ip_summed = CHECKSUM_NONE;
 out: