The local 'val' variable is used to store a value and immediately return it to its caller, and hence serves no purpose. Just drop it and directly return the value. Signed-off-by: Thierry Reding <treding@nvidia.com>
@@ -160,11 +160,9 @@ u32 host1x_syncpt_load(struct host1x_syncpt *sp)
*/
u32 host1x_syncpt_load_wait_base(struct host1x_syncpt *sp)
{
- u32 val;
-
host1x_hw_syncpt_load_wait_base(sp->host, sp);
- val = sp->base_val;
- return val;
+
+ return sp->base_val;
}
/*