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@@ -608,9 +608,7 @@ static bool
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vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
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{
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uint32_t max_branch_target = 0;
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- bool found_shader_end = false;
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int ip;
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- int shader_end_ip = 0;
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int last_branch = -2;
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for (ip = 0; ip < validation_state->max_ip; ip++) {
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@@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
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uint32_t branch_target_ip;
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if (sig == QPU_SIG_PROG_END) {
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- shader_end_ip = ip;
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- found_shader_end = true;
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+ /* There are two delay slots after program end is
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+ * signaled that are still executed, then we're
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+ * finished. validation_state->max_ip is the
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+ * instruction after the last valid instruction in the
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+ * program.
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+ */
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+ validation_state->max_ip = ip + 3;
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continue;
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}
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@@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
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}
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set_bit(after_delay_ip, validation_state->branch_targets);
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max_branch_target = max(max_branch_target, after_delay_ip);
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-
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- /* There are two delay slots after program end is signaled
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- * that are still executed, then we're finished.
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- */
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- if (found_shader_end && ip == shader_end_ip + 2)
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- break;
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}
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- if (max_branch_target > shader_end_ip) {
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+ if (max_branch_target > validation_state->max_ip - 3) {
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DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
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return false;
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}
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