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@@ -113,8 +113,10 @@ void *klp_shadow_get(void *obj, unsigned long id)
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}
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}
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EXPORT_SYMBOL_GPL(klp_shadow_get);
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EXPORT_SYMBOL_GPL(klp_shadow_get);
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-static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data,
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- size_t size, gfp_t gfp_flags, bool warn_on_exist)
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+static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id,
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+ size_t size, gfp_t gfp_flags,
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+ klp_shadow_ctor_t ctor, void *ctor_data,
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+ bool warn_on_exist)
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{
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{
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struct klp_shadow *new_shadow;
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struct klp_shadow *new_shadow;
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void *shadow_data;
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void *shadow_data;
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@@ -125,18 +127,15 @@ static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data,
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if (shadow_data)
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if (shadow_data)
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goto exists;
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goto exists;
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- /* Allocate a new shadow variable for use inside the lock below */
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+ /*
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+ * Allocate a new shadow variable. Fill it with zeroes by default.
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+ * More complex setting can be done by @ctor function. But it is
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+ * called only when the buffer is really used (under klp_shadow_lock).
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+ */
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new_shadow = kzalloc(size + sizeof(*new_shadow), gfp_flags);
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new_shadow = kzalloc(size + sizeof(*new_shadow), gfp_flags);
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if (!new_shadow)
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if (!new_shadow)
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return NULL;
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return NULL;
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- new_shadow->obj = obj;
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- new_shadow->id = id;
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-
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- /* Initialize the shadow variable if data provided */
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- if (data)
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- memcpy(new_shadow->data, data, size);
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-
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/* Look for <obj, id> again under the lock */
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/* Look for <obj, id> again under the lock */
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spin_lock_irqsave(&klp_shadow_lock, flags);
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spin_lock_irqsave(&klp_shadow_lock, flags);
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shadow_data = klp_shadow_get(obj, id);
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shadow_data = klp_shadow_get(obj, id);
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@@ -150,6 +149,22 @@ static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data,
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goto exists;
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goto exists;
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}
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}
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+ new_shadow->obj = obj;
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+ new_shadow->id = id;
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+
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+ if (ctor) {
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+ int err;
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+
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+ err = ctor(obj, new_shadow->data, ctor_data);
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+ if (err) {
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+ spin_unlock_irqrestore(&klp_shadow_lock, flags);
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+ kfree(new_shadow);
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+ pr_err("Failed to construct shadow variable <%p, %lx> (%d)\n",
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+ obj, id, err);
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+ return NULL;
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+ }
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+ }
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+
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/* No <obj, id> found, so attach the newly allocated one */
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/* No <obj, id> found, so attach the newly allocated one */
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hash_add_rcu(klp_shadow_hash, &new_shadow->node,
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hash_add_rcu(klp_shadow_hash, &new_shadow->node,
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(unsigned long)new_shadow->obj);
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(unsigned long)new_shadow->obj);
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@@ -170,26 +185,32 @@ exists:
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* klp_shadow_alloc() - allocate and add a new shadow variable
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* klp_shadow_alloc() - allocate and add a new shadow variable
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* @obj: pointer to parent object
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* @obj: pointer to parent object
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* @id: data identifier
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* @id: data identifier
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- * @data: pointer to data to attach to parent
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* @size: size of attached data
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* @size: size of attached data
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* @gfp_flags: GFP mask for allocation
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* @gfp_flags: GFP mask for allocation
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+ * @ctor: custom constructor to initialize the shadow data (optional)
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+ * @ctor_data: pointer to any data needed by @ctor (optional)
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+ *
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+ * Allocates @size bytes for new shadow variable data using @gfp_flags.
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+ * The data are zeroed by default. They are further initialized by @ctor
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+ * function if it is not NULL. The new shadow variable is then added
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+ * to the global hashtable.
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*
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*
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- * Allocates @size bytes for new shadow variable data using @gfp_flags
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- * and copies @size bytes from @data into the new shadow variable's own
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- * data space. If @data is NULL, @size bytes are still allocated, but
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- * no copy is performed. The new shadow variable is then added to the
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- * global hashtable.
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+ * If an existing <obj, id> shadow variable can be found, this routine will
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+ * issue a WARN, exit early and return NULL.
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*
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*
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- * If an existing <obj, id> shadow variable can be found, this routine
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- * will issue a WARN, exit early and return NULL.
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+ * This function guarantees that the constructor function is called only when
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+ * the variable did not exist before. The cost is that @ctor is called
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+ * in atomic context under a spin lock.
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*
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*
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* Return: the shadow variable data element, NULL on duplicate or
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* Return: the shadow variable data element, NULL on duplicate or
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* failure.
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* failure.
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*/
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*/
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-void *klp_shadow_alloc(void *obj, unsigned long id, void *data,
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- size_t size, gfp_t gfp_flags)
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+void *klp_shadow_alloc(void *obj, unsigned long id,
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+ size_t size, gfp_t gfp_flags,
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+ klp_shadow_ctor_t ctor, void *ctor_data)
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{
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{
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- return __klp_shadow_get_or_alloc(obj, id, data, size, gfp_flags, true);
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+ return __klp_shadow_get_or_alloc(obj, id, size, gfp_flags,
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+ ctor, ctor_data, true);
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}
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}
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EXPORT_SYMBOL_GPL(klp_shadow_alloc);
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EXPORT_SYMBOL_GPL(klp_shadow_alloc);
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@@ -197,37 +218,51 @@ EXPORT_SYMBOL_GPL(klp_shadow_alloc);
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* klp_shadow_get_or_alloc() - get existing or allocate a new shadow variable
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* klp_shadow_get_or_alloc() - get existing or allocate a new shadow variable
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* @obj: pointer to parent object
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* @obj: pointer to parent object
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* @id: data identifier
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* @id: data identifier
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- * @data: pointer to data to attach to parent
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* @size: size of attached data
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* @size: size of attached data
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* @gfp_flags: GFP mask for allocation
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* @gfp_flags: GFP mask for allocation
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+ * @ctor: custom constructor to initialize the shadow data (optional)
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+ * @ctor_data: pointer to any data needed by @ctor (optional)
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*
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*
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* Returns a pointer to existing shadow data if an <obj, id> shadow
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* Returns a pointer to existing shadow data if an <obj, id> shadow
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* variable is already present. Otherwise, it creates a new shadow
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* variable is already present. Otherwise, it creates a new shadow
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* variable like klp_shadow_alloc().
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* variable like klp_shadow_alloc().
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*
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*
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- * This function guarantees that only one shadow variable exists with
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- * the given @id for the given @obj. It also guarantees that the shadow
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- * variable will be initialized by the given @data only when it did not
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- * exist before.
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+ * This function guarantees that only one shadow variable exists with the given
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+ * @id for the given @obj. It also guarantees that the constructor function
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+ * will be called only when the variable did not exist before. The cost is
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+ * that @ctor is called in atomic context under a spin lock.
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*
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*
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* Return: the shadow variable data element, NULL on failure.
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* Return: the shadow variable data element, NULL on failure.
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*/
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*/
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-void *klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data,
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- size_t size, gfp_t gfp_flags)
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+void *klp_shadow_get_or_alloc(void *obj, unsigned long id,
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+ size_t size, gfp_t gfp_flags,
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+ klp_shadow_ctor_t ctor, void *ctor_data)
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{
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{
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- return __klp_shadow_get_or_alloc(obj, id, data, size, gfp_flags, false);
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+ return __klp_shadow_get_or_alloc(obj, id, size, gfp_flags,
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+ ctor, ctor_data, false);
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}
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}
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EXPORT_SYMBOL_GPL(klp_shadow_get_or_alloc);
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EXPORT_SYMBOL_GPL(klp_shadow_get_or_alloc);
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+static void klp_shadow_free_struct(struct klp_shadow *shadow,
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+ klp_shadow_dtor_t dtor)
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+{
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+ hash_del_rcu(&shadow->node);
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+ if (dtor)
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+ dtor(shadow->obj, shadow->data);
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+ kfree_rcu(shadow, rcu_head);
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+}
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+
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/**
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/**
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* klp_shadow_free() - detach and free a <obj, id> shadow variable
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* klp_shadow_free() - detach and free a <obj, id> shadow variable
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* @obj: pointer to parent object
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* @obj: pointer to parent object
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* @id: data identifier
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* @id: data identifier
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+ * @dtor: custom callback that can be used to unregister the variable
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+ * and/or free data that the shadow variable points to (optional)
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*
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*
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* This function releases the memory for this <obj, id> shadow variable
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* This function releases the memory for this <obj, id> shadow variable
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* instance, callers should stop referencing it accordingly.
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* instance, callers should stop referencing it accordingly.
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*/
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*/
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-void klp_shadow_free(void *obj, unsigned long id)
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+void klp_shadow_free(void *obj, unsigned long id, klp_shadow_dtor_t dtor)
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{
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{
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struct klp_shadow *shadow;
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struct klp_shadow *shadow;
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unsigned long flags;
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unsigned long flags;
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@@ -239,8 +274,7 @@ void klp_shadow_free(void *obj, unsigned long id)
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(unsigned long)obj) {
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(unsigned long)obj) {
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if (klp_shadow_match(shadow, obj, id)) {
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if (klp_shadow_match(shadow, obj, id)) {
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- hash_del_rcu(&shadow->node);
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- kfree_rcu(shadow, rcu_head);
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+ klp_shadow_free_struct(shadow, dtor);
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break;
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break;
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}
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}
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}
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}
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@@ -252,11 +286,13 @@ EXPORT_SYMBOL_GPL(klp_shadow_free);
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/**
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/**
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* klp_shadow_free_all() - detach and free all <*, id> shadow variables
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* klp_shadow_free_all() - detach and free all <*, id> shadow variables
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* @id: data identifier
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* @id: data identifier
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+ * @dtor: custom callback that can be used to unregister the variable
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+ * and/or free data that the shadow variable points to (optional)
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*
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*
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* This function releases the memory for all <*, id> shadow variable
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* This function releases the memory for all <*, id> shadow variable
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* instances, callers should stop referencing them accordingly.
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* instances, callers should stop referencing them accordingly.
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*/
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*/
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-void klp_shadow_free_all(unsigned long id)
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+void klp_shadow_free_all(unsigned long id, klp_shadow_dtor_t dtor)
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{
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{
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struct klp_shadow *shadow;
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struct klp_shadow *shadow;
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unsigned long flags;
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unsigned long flags;
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@@ -266,10 +302,8 @@ void klp_shadow_free_all(unsigned long id)
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/* Delete all <*, id> from hash */
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/* Delete all <*, id> from hash */
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hash_for_each(klp_shadow_hash, i, shadow, node) {
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hash_for_each(klp_shadow_hash, i, shadow, node) {
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- if (klp_shadow_match(shadow, shadow->obj, id)) {
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- hash_del_rcu(&shadow->node);
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- kfree_rcu(shadow, rcu_head);
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- }
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+ if (klp_shadow_match(shadow, shadow->obj, id))
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+ klp_shadow_free_struct(shadow, dtor);
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}
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}
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spin_unlock_irqrestore(&klp_shadow_lock, flags);
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spin_unlock_irqrestore(&klp_shadow_lock, flags);
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