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ARM: msm: Stop counting before reprogramming clockevent

If the clockevent is forcibly reprogrammed to have a different
match value we mistakenly assume the timer is not ticking and
program a new match value while the timer is running. Although we
clear the timer before programming a new match, it's better to
stop the timer before clearing it so that we're sure the proper
amount of ticks are counted. Failure to do so can lead to missed
ticks and system hangs.

Signed-off-by: Stephen Boyd <sboyd@codeaurora.org>
Signed-off-by: David Brown <davidb@codeaurora.org>
Stephen Boyd 12 년 전
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4080d2d11a
1개의 변경된 파일4개의 추가작업 그리고 1개의 파일을 삭제
  1. 4 1
      arch/arm/mach-msm/timer.c

+ 4 - 1
arch/arm/mach-msm/timer.c

@@ -62,7 +62,10 @@ static int msm_timer_set_next_event(unsigned long cycles,
 {
 	u32 ctrl = readl_relaxed(event_base + TIMER_ENABLE);
 
-	writel_relaxed(0, event_base + TIMER_CLEAR);
+	ctrl &= ~TIMER_ENABLE_EN;
+	writel_relaxed(ctrl, event_base + TIMER_ENABLE);
+
+	writel_relaxed(ctrl, event_base + TIMER_CLEAR);
 	writel_relaxed(cycles, event_base + TIMER_MATCH_VAL);
 	writel_relaxed(ctrl | TIMER_ENABLE_EN, event_base + TIMER_ENABLE);
 	return 0;