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@@ -33,17 +33,27 @@
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#include "drm_legacy.h"
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/**
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- * drm_getmagic - Get unique magic of a client
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- * @dev: DRM device to operate on
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- * @data: ioctl data containing the drm_auth object
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- * @file_priv: DRM file that performs the operation
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+ * DOC: master and authentication
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*
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- * This looks up the unique magic of the passed client and returns it. If the
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- * client did not have a magic assigned, yet, a new one is registered. The magic
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- * is stored in the passed drm_auth object.
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+ * struct &drm_master is used to track groups of clients with open
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+ * primary/legacy device nodes. For every struct &drm_file which has had at
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+ * least once successfully became the device master (either through the
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+ * SET_MASTER IOCTL, or implicitly through opening the primary device node when
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+ * no one else is the current master that time) there exists one &drm_master.
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+ * This is noted in the is_master member of &drm_file. All other clients have
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+ * just a pointer to the &drm_master they are associated with.
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*
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- * Returns: 0 on success, negative error code on failure.
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+ * In addition only one &drm_master can be the current master for a &drm_device.
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+ * It can be switched through the DROP_MASTER and SET_MASTER IOCTL, or
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+ * implicitly through closing/openeing the primary device node. See also
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+ * drm_is_current_master().
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+ *
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+ * Clients can authenticate against the current master (if it matches their own)
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+ * using the GETMAGIC and AUTHMAGIC IOCTLs. Together with exchanging masters,
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+ * this allows controlled access to the device for an entire group of mutually
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+ * trusted clients.
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*/
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+
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int drm_getmagic(struct drm_device *dev, void *data, struct drm_file *file_priv)
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{
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struct drm_auth *auth = data;
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@@ -64,16 +74,6 @@ int drm_getmagic(struct drm_device *dev, void *data, struct drm_file *file_priv)
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return ret < 0 ? ret : 0;
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}
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-/**
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- * drm_authmagic - Authenticate client with a magic
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- * @dev: DRM device to operate on
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- * @data: ioctl data containing the drm_auth object
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- * @file_priv: DRM file that performs the operation
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- *
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- * This looks up a DRM client by the passed magic and authenticates it.
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- *
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- * Returns: 0 on success, negative error code on failure.
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- */
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int drm_authmagic(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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@@ -126,16 +126,6 @@ static int drm_set_master(struct drm_device *dev, struct drm_file *fpriv,
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return ret;
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}
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-/*
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- * drm_new_set_master - Allocate a new master object and become master for the
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- * associated master realm.
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- *
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- * @dev: The associated device.
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- * @fpriv: File private identifying the client.
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- *
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- * This function must be called with dev::master_mutex held.
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- * Returns negative error code on failure. Zero on success.
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- */
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static int drm_new_set_master(struct drm_device *dev, struct drm_file *fpriv)
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{
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struct drm_master *old_master;
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@@ -286,12 +276,28 @@ out:
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mutex_unlock(&dev->master_mutex);
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}
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+/**
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+ * drm_is_current_master - checks whether @priv is the current master
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+ * @fpriv: DRM file private
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+ *
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+ * Checks whether @fpriv is current master on its device. This decides whether a
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+ * client is allowed to run DRM_MASTER IOCTLs.
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+ *
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+ * Most of the modern IOCTL which require DRM_MASTER are for kernel modesetting
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+ * - the current master is assumed to own the non-shareable display hardware.
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+ */
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bool drm_is_current_master(struct drm_file *fpriv)
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{
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return fpriv->is_master && fpriv->master == fpriv->minor->dev->master;
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}
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EXPORT_SYMBOL(drm_is_current_master);
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+/**
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+ * drm_master_get - reference a master pointer
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+ * @master: struct &drm_master
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+ *
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+ * Increments the reference count of @master and returns a pointer to @master.
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+ */
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struct drm_master *drm_master_get(struct drm_master *master)
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{
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kref_get(&master->refcount);
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@@ -314,6 +320,12 @@ static void drm_master_destroy(struct kref *kref)
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kfree(master);
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}
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+/**
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+ * drm_master_put - unreference and clear a master pointer
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+ * @master: pointer to a pointer of struct &drm_master
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+ *
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+ * This decrements the &drm_master behind @master and sets it to NULL.
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+ */
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void drm_master_put(struct drm_master **master)
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{
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kref_put(&(*master)->refcount, drm_master_destroy);
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