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@@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
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* of uniforms on each side. However, this scheme is easy to
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* validate so it's all we allow for now.
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*/
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-
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- if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
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+ switch (QPU_GET_FIELD(inst, QPU_SIG)) {
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+ case QPU_SIG_NONE:
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+ case QPU_SIG_SCOREBOARD_UNLOCK:
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+ case QPU_SIG_COLOR_LOAD:
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+ case QPU_SIG_LOAD_TMU0:
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+ case QPU_SIG_LOAD_TMU1:
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+ break;
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+ default:
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DRM_ERROR("uniforms address change must be "
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"normal math\n");
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return false;
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