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ALSA: dice: expand timeout to wait for Dice notification

Some users have reported that their Dice based models generate ETIMEDOUT
when starting PCM playback. It means that current timeout (=100msec) is
not enough for their models to transfer notifications.

This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. Then, in
userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may
take the time.

Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Takashi Sakamoto 9 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      sound/firewire/dice/dice-transaction.c

+ 1 - 1
sound/firewire/dice/dice-transaction.c

@@ -9,7 +9,7 @@
 
 #include "dice.h"
 
-#define NOTIFICATION_TIMEOUT_MS	100
+#define NOTIFICATION_TIMEOUT_MS	(2 * MSEC_PER_SEC)
 
 static u64 get_subaddr(struct snd_dice *dice, enum snd_dice_addr_type type,
 		       u64 offset)