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ASoC: rsnd: need to call nolock_stop if nolock_start was failed

rsnd_dai_call() is counting the called number of start/stop functions.
nolock_stop should be called if nolock_start was failed.
Otherwise, nolock_start doesn't called in 2nd play.
This patch solved this issue.

Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
Kuninori Morimoto 8 years ago
parent
commit
2adcea7e22
1 changed files with 6 additions and 1 deletions
  1. 6 1
      sound/soc/sh/rcar/core.c

+ 6 - 1
sound/soc/sh/rcar/core.c

@@ -715,11 +715,16 @@ static int rsnd_soc_dai_startup(struct snd_pcm_substream *substream,
 {
 	struct rsnd_dai *rdai = rsnd_dai_to_rdai(dai);
 	struct rsnd_dai_stream *io = rsnd_rdai_to_io(rdai, substream);
+	int ret;
 
 	/*
 	 * call rsnd_dai_call without spinlock
 	 */
-	return rsnd_dai_call(nolock_start, io, priv);
+	ret = rsnd_dai_call(nolock_start, io, priv);
+	if (ret < 0)
+		rsnd_dai_call(nolock_stop, io, priv);
+
+	return ret;
 }
 
 static void rsnd_soc_dai_shutdown(struct snd_pcm_substream *substream,