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@@ -1601,7 +1601,21 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
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dev_priv->active_display_unit = vmw_du_screen_target;
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- if (!(dev_priv->capabilities & SVGA_CAP_3D)) {
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+ if (dev_priv->capabilities & SVGA_CAP_3D) {
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+ /*
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+ * For 3D VMs, display (scanout) buffer size is the smaller of
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+ * max texture and max STDU
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+ */
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+ uint32_t max_width, max_height;
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+
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+ max_width = min(dev_priv->texture_max_width,
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+ dev_priv->stdu_max_width);
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+ max_height = min(dev_priv->texture_max_height,
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+ dev_priv->stdu_max_height);
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+
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+ dev->mode_config.max_width = max_width;
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+ dev->mode_config.max_height = max_height;
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+ } else {
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/*
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* Given various display aspect ratios, there's no way to
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* estimate these using prim_bb_mem. So just set these to
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