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@@ -178,7 +178,7 @@ extern "C" {
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#define DRM_FORMAT_MOD_VENDOR_NONE 0
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#define DRM_FORMAT_MOD_VENDOR_INTEL 0x01
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#define DRM_FORMAT_MOD_VENDOR_AMD 0x02
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-#define DRM_FORMAT_MOD_VENDOR_NV 0x03
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+#define DRM_FORMAT_MOD_VENDOR_NVIDIA 0x03
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#define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
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#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
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#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
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@@ -338,29 +338,17 @@ extern "C" {
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*/
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#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
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-/* NVIDIA Tegra frame buffer modifiers */
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-
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-/*
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- * Some modifiers take parameters, for example the number of vertical GOBs in
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- * a block. Reserve the lower 32 bits for parameters
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- */
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-#define __fourcc_mod_tegra_mode_shift 32
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-#define fourcc_mod_tegra_code(val, params) \
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- fourcc_mod_code(NV, ((((__u64)val) << __fourcc_mod_tegra_mode_shift) | params))
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-#define fourcc_mod_tegra_mod(m) \
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- (m & ~((1ULL << __fourcc_mod_tegra_mode_shift) - 1))
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-#define fourcc_mod_tegra_param(m) \
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- (m & ((1ULL << __fourcc_mod_tegra_mode_shift) - 1))
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+/* NVIDIA frame buffer modifiers */
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/*
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* Tegra Tiled Layout, used by Tegra 2, 3 and 4.
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*
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* Pixels are arranged in simple tiles of 16 x 16 bytes.
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*/
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-#define NV_FORMAT_MOD_TEGRA_TILED fourcc_mod_tegra_code(1, 0)
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+#define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
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/*
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- * Tegra 16Bx2 Block Linear layout, used by TK1/TX1
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+ * 16Bx2 Block Linear layout, used by desktop GPUs, and Tegra K1 and later
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*
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* Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
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* vertically by a power of 2 (1 to 32 GOBs) to form a block.
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@@ -380,7 +368,21 @@ extern "C" {
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* Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
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* in full detail.
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*/
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-#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v)
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
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+ fourcc_mod_code(NVIDIA, 0x10 | ((v) & 0xf))
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+
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
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+ fourcc_mod_code(NVIDIA, 0x10)
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
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+ fourcc_mod_code(NVIDIA, 0x11)
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
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+ fourcc_mod_code(NVIDIA, 0x12)
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
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+ fourcc_mod_code(NVIDIA, 0x13)
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
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+ fourcc_mod_code(NVIDIA, 0x14)
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+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
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+ fourcc_mod_code(NVIDIA, 0x15)
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/*
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* Broadcom VC4 "T" format
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