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drm/i915/skl: Skylake has 2 "sprite" planes per pipe

On Skylake, we use plane1 as primary plane and plane2/3 as sprite
planes.

v2: Rebase on top of the for_each_pipe() change adding dev_priv as first
    argument.

Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Damien Lespiau 11 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gpu/drm/i915/i915_dma.c

+ 1 - 1
drivers/gpu/drm/i915/i915_dma.c

@@ -1534,7 +1534,7 @@ static void intel_device_info_runtime_init(struct drm_device *dev)
 
 	info = (struct intel_device_info *)&dev_priv->info;
 
-	if (IS_VALLEYVIEW(dev))
+	if (IS_VALLEYVIEW(dev) || INTEL_INFO(dev)->gen == 9)
 		for_each_pipe(dev_priv, pipe)
 			info->num_sprites[pipe] = 2;
 	else