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Input: adi - make array seq static, reduces object code size

Don't populate the array seq on the stack, instead make it static.
Makes the object code smaller by over 170 bytes:

Before:
   text	   data	    bss	    dec	    hex	filename
  13227	   3232	      0	  16459	   404b	drivers/input/joystick/adi.o

After:
   text	   data	    bss	    dec	    hex	filename
  12957	   3328	      0	  16285	   3f9d	drivers/input/joystick/adi.o

Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Colin Ian King 8 years ago
parent
commit
1bf21b3373
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/input/joystick/adi.c

+ 1 - 1
drivers/input/joystick/adi.c

@@ -313,7 +313,7 @@ static void adi_close(struct input_dev *dev)
 
 static void adi_init_digital(struct gameport *gameport)
 {
-	int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
+	static const int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
 	int i;
 
 	for (i = 0; seq[i]; i++) {