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@@ -29,8 +29,6 @@
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#include "vmwgfx_resource_priv.h"
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#include "ttm/ttm_placement.h"
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-#define VMW_COMPAT_SHADER_HT_ORDER 12
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-
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struct vmw_shader {
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struct vmw_resource res;
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SVGA3dShaderType type;
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@@ -42,49 +40,8 @@ struct vmw_user_shader {
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struct vmw_shader shader;
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};
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-/**
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- * enum vmw_compat_shader_state - Staging state for compat shaders
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- */
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-enum vmw_compat_shader_state {
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- VMW_COMPAT_COMMITED,
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- VMW_COMPAT_ADD,
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- VMW_COMPAT_DEL
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-};
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-
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-/**
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- * struct vmw_compat_shader - Metadata for compat shaders.
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- *
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- * @handle: The TTM handle of the guest backed shader.
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- * @tfile: The struct ttm_object_file the guest backed shader is registered
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- * with.
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- * @hash: Hash item for lookup.
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- * @head: List head for staging lists or the compat shader manager list.
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- * @state: Staging state.
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- *
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- * The structure is protected by the cmdbuf lock.
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- */
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-struct vmw_compat_shader {
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- u32 handle;
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- struct ttm_object_file *tfile;
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- struct drm_hash_item hash;
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- struct list_head head;
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- enum vmw_compat_shader_state state;
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-};
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-
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-/**
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- * struct vmw_compat_shader_manager - Compat shader manager.
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- *
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- * @shaders: Hash table containing staged and commited compat shaders
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- * @list: List of commited shaders.
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- * @dev_priv: Pointer to a device private structure.
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- *
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- * @shaders and @list are protected by the cmdbuf mutex for now.
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- */
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-struct vmw_compat_shader_manager {
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- struct drm_open_hash shaders;
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- struct list_head list;
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- struct vmw_private *dev_priv;
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-};
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+static uint64_t vmw_user_shader_size;
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+static uint64_t vmw_shader_size;
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static void vmw_user_shader_free(struct vmw_resource *res);
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static struct vmw_resource *
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@@ -98,8 +55,6 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
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struct ttm_validate_buffer *val_buf);
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static int vmw_gb_shader_destroy(struct vmw_resource *res);
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-static uint64_t vmw_user_shader_size;
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-
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static const struct vmw_user_resource_conv user_shader_conv = {
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.object_type = VMW_RES_SHADER,
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.base_obj_to_res = vmw_user_shader_base_to_res,
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@@ -347,6 +302,16 @@ static void vmw_user_shader_free(struct vmw_resource *res)
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vmw_user_shader_size);
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}
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+static void vmw_shader_free(struct vmw_resource *res)
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+{
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+ struct vmw_shader *shader = vmw_res_to_shader(res);
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+ struct vmw_private *dev_priv = res->dev_priv;
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+
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+ kfree(shader);
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+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
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+ vmw_shader_size);
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+}
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+
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/**
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* This function is called when user space has no more references on the
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* base object. It releases the base-object's reference on the resource object.
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@@ -371,13 +336,13 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
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TTM_REF_USAGE);
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}
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-static int vmw_shader_alloc(struct vmw_private *dev_priv,
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- struct vmw_dma_buffer *buffer,
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- size_t shader_size,
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- size_t offset,
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- SVGA3dShaderType shader_type,
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- struct ttm_object_file *tfile,
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- u32 *handle)
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+static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
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+ struct vmw_dma_buffer *buffer,
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+ size_t shader_size,
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+ size_t offset,
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+ SVGA3dShaderType shader_type,
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+ struct ttm_object_file *tfile,
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+ u32 *handle)
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{
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struct vmw_user_shader *ushader;
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struct vmw_resource *res, *tmp;
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@@ -442,6 +407,56 @@ out:
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}
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+struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
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+ struct vmw_dma_buffer *buffer,
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+ size_t shader_size,
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+ size_t offset,
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+ SVGA3dShaderType shader_type)
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+{
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+ struct vmw_shader *shader;
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+ struct vmw_resource *res;
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+ int ret;
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+
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+ /*
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+ * Approximate idr memory usage with 128 bytes. It will be limited
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+ * by maximum number_of shaders anyway.
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+ */
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+ if (unlikely(vmw_shader_size == 0))
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+ vmw_shader_size =
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+ ttm_round_pot(sizeof(struct vmw_shader)) + 128;
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+
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+ ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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+ vmw_shader_size,
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+ false, true);
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+ if (unlikely(ret != 0)) {
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+ if (ret != -ERESTARTSYS)
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+ DRM_ERROR("Out of graphics memory for shader "
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+ "creation.\n");
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+ goto out_err;
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+ }
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+
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+ shader = kzalloc(sizeof(*shader), GFP_KERNEL);
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+ if (unlikely(shader == NULL)) {
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+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
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+ vmw_shader_size);
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+ ret = -ENOMEM;
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+ goto out_err;
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+ }
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+
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+ res = &shader->res;
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+
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+ /*
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+ * From here on, the destructor takes over resource freeing.
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+ */
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+ ret = vmw_gb_shader_init(dev_priv, res, shader_size,
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+ offset, shader_type, buffer,
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+ vmw_shader_free);
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+
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+out_err:
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+ return ret ? ERR_PTR(ret) : res;
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+}
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+
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+
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int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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@@ -490,8 +505,8 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
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if (unlikely(ret != 0))
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goto out_bad_arg;
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- ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
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- shader_type, tfile, &arg->shader_handle);
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+ ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
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+ shader_type, tfile, &arg->shader_handle);
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ttm_read_unlock(&dev_priv->reservation_sem);
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out_bad_arg:
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@@ -500,202 +515,83 @@ out_bad_arg:
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}
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/**
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- * vmw_compat_shader_lookup - Look up a compat shader
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- *
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- * @man: Pointer to the compat shader manager.
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- * @shader_type: The shader type, that combined with the user_key identifies
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- * the shader.
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- * @user_key: On entry, this should be a pointer to the user_key.
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- * On successful exit, it will contain the guest-backed shader's TTM handle.
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+ * vmw_compat_shader_id_ok - Check whether a compat shader user key and
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+ * shader type are within valid bounds.
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*
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- * Returns 0 on success. Non-zero on failure, in which case the value pointed
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- * to by @user_key is unmodified.
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- */
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-int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
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- SVGA3dShaderType shader_type,
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- u32 *user_key)
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-{
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- struct drm_hash_item *hash;
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- int ret;
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- unsigned long key = *user_key | (shader_type << 24);
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-
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- ret = drm_ht_find_item(&man->shaders, key, &hash);
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- if (unlikely(ret != 0))
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- return ret;
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-
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- *user_key = drm_hash_entry(hash, struct vmw_compat_shader,
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- hash)->handle;
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-
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- return 0;
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-}
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-
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-/**
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- * vmw_compat_shader_free - Free a compat shader.
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- *
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- * @man: Pointer to the compat shader manager.
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- * @entry: Pointer to a struct vmw_compat_shader.
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- *
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- * Frees a struct vmw_compat_shder entry and drops its reference to the
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- * guest backed shader.
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- */
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-static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
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- struct vmw_compat_shader *entry)
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-{
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- list_del(&entry->head);
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- WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
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- WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
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- TTM_REF_USAGE));
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- kfree(entry);
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-}
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-
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-/**
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- * vmw_compat_shaders_commit - Commit a list of compat shader actions.
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- *
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- * @man: Pointer to the compat shader manager.
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- * @list: Caller's list of compat shader actions.
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+ * @user_key: User space id of the shader.
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+ * @shader_type: Shader type.
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*
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- * This function commits a list of compat shader additions or removals.
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- * It is typically called when the execbuf ioctl call triggering these
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- * actions has commited the fifo contents to the device.
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+ * Returns true if valid false if not.
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*/
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-void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
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- struct list_head *list)
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+static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
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{
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- struct vmw_compat_shader *entry, *next;
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-
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- list_for_each_entry_safe(entry, next, list, head) {
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- list_del(&entry->head);
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- switch (entry->state) {
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- case VMW_COMPAT_ADD:
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- entry->state = VMW_COMPAT_COMMITED;
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- list_add_tail(&entry->head, &man->list);
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- break;
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- case VMW_COMPAT_DEL:
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- ttm_ref_object_base_unref(entry->tfile, entry->handle,
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- TTM_REF_USAGE);
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- kfree(entry);
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- break;
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- default:
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- BUG();
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- break;
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- }
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- }
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+ return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
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}
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/**
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- * vmw_compat_shaders_revert - Revert a list of compat shader actions
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+ * vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
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*
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- * @man: Pointer to the compat shader manager.
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- * @list: Caller's list of compat shader actions.
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+ * @user_key: User space id of the shader.
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+ * @shader_type: Shader type.
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*
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- * This function reverts a list of compat shader additions or removals.
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- * It is typically called when the execbuf ioctl call triggering these
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- * actions failed for some reason, and the command stream was never
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- * submitted.
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+ * Returns a hash key suitable for a command buffer managed resource
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+ * manager hash table.
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*/
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-void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
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- struct list_head *list)
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+static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
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{
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- struct vmw_compat_shader *entry, *next;
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- int ret;
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-
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- list_for_each_entry_safe(entry, next, list, head) {
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- switch (entry->state) {
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- case VMW_COMPAT_ADD:
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- vmw_compat_shader_free(man, entry);
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- break;
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- case VMW_COMPAT_DEL:
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- ret = drm_ht_insert_item(&man->shaders, &entry->hash);
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- list_del(&entry->head);
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- list_add_tail(&entry->head, &man->list);
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- entry->state = VMW_COMPAT_COMMITED;
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- break;
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- default:
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- BUG();
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- break;
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- }
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- }
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+ return user_key | (shader_type << 20);
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}
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/**
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* vmw_compat_shader_remove - Stage a compat shader for removal.
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*
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- * @man: Pointer to the compat shader manager
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+ * @man: Pointer to the compat shader manager identifying the shader namespace.
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* @user_key: The key that is used to identify the shader. The key is
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* unique to the shader type.
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* @shader_type: Shader type.
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- * @list: Caller's list of staged shader actions.
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- *
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- * This function stages a compat shader for removal and removes the key from
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- * the shader manager's hash table. If the shader was previously only staged
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- * for addition it is completely removed (But the execbuf code may keep a
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- * reference if it was bound to a context between addition and removal). If
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- * it was previously commited to the manager, it is staged for removal.
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+ * @list: Caller's list of staged command buffer resource actions.
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*/
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-int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
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+int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
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u32 user_key, SVGA3dShaderType shader_type,
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struct list_head *list)
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{
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- struct vmw_compat_shader *entry;
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- struct drm_hash_item *hash;
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- int ret;
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-
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- ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
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- &hash);
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- if (likely(ret != 0))
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+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
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return -EINVAL;
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- entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
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-
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- switch (entry->state) {
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- case VMW_COMPAT_ADD:
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- vmw_compat_shader_free(man, entry);
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- break;
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- case VMW_COMPAT_COMMITED:
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- (void) drm_ht_remove_item(&man->shaders, &entry->hash);
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- list_del(&entry->head);
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- entry->state = VMW_COMPAT_DEL;
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- list_add_tail(&entry->head, list);
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- break;
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- default:
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- BUG();
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- break;
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- }
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-
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- return 0;
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+ return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
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+ vmw_compat_shader_key(user_key,
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+ shader_type),
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+ list);
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}
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/**
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- * vmw_compat_shader_add - Create a compat shader and add the
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- * key to the manager
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+ * vmw_compat_shader_add - Create a compat shader and stage it for addition
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+ * as a command buffer managed resource.
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*
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- * @man: Pointer to the compat shader manager
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+ * @man: Pointer to the compat shader manager identifying the shader namespace.
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* @user_key: The key that is used to identify the shader. The key is
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* unique to the shader type.
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* @bytecode: Pointer to the bytecode of the shader.
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* @shader_type: Shader type.
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* @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
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* to be created with.
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- * @list: Caller's list of staged shader actions.
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+ * @list: Caller's list of staged command buffer resource actions.
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*
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- * Note that only the key is added to the shader manager's hash table.
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- * The shader is not yet added to the shader manager's list of shaders.
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*/
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-int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
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+int vmw_compat_shader_add(struct vmw_private *dev_priv,
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+ struct vmw_cmdbuf_res_manager *man,
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u32 user_key, const void *bytecode,
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SVGA3dShaderType shader_type,
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size_t size,
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- struct ttm_object_file *tfile,
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struct list_head *list)
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|
|
{
|
|
|
struct vmw_dma_buffer *buf;
|
|
|
struct ttm_bo_kmap_obj map;
|
|
|
bool is_iomem;
|
|
|
- struct vmw_compat_shader *compat;
|
|
|
- u32 handle;
|
|
|
int ret;
|
|
|
+ struct vmw_resource *res;
|
|
|
|
|
|
- if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
|
|
|
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
|
|
|
return -EINVAL;
|
|
|
|
|
|
/* Allocate and pin a DMA buffer */
|
|
@@ -703,7 +599,7 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
|
|
|
if (unlikely(buf == NULL))
|
|
|
return -ENOMEM;
|
|
|
|
|
|
- ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
|
|
|
+ ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
|
|
|
true, vmw_dmabuf_bo_free);
|
|
|
if (unlikely(ret != 0))
|
|
|
goto out;
|
|
@@ -728,84 +624,40 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
|
|
|
WARN_ON(ret != 0);
|
|
|
ttm_bo_unreserve(&buf->base);
|
|
|
|
|
|
- /* Create a guest-backed shader container backed by the dma buffer */
|
|
|
- ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
|
|
|
- tfile, &handle);
|
|
|
- vmw_dmabuf_unreference(&buf);
|
|
|
+ res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
|
|
|
if (unlikely(ret != 0))
|
|
|
goto no_reserve;
|
|
|
- /*
|
|
|
- * Create a compat shader structure and stage it for insertion
|
|
|
- * in the manager
|
|
|
- */
|
|
|
- compat = kzalloc(sizeof(*compat), GFP_KERNEL);
|
|
|
- if (compat == NULL)
|
|
|
- goto no_compat;
|
|
|
-
|
|
|
- compat->hash.key = user_key | (shader_type << 24);
|
|
|
- ret = drm_ht_insert_item(&man->shaders, &compat->hash);
|
|
|
- if (unlikely(ret != 0))
|
|
|
- goto out_invalid_key;
|
|
|
-
|
|
|
- compat->state = VMW_COMPAT_ADD;
|
|
|
- compat->handle = handle;
|
|
|
- compat->tfile = tfile;
|
|
|
- list_add_tail(&compat->head, list);
|
|
|
-
|
|
|
- return 0;
|
|
|
|
|
|
-out_invalid_key:
|
|
|
- kfree(compat);
|
|
|
-no_compat:
|
|
|
- ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
|
|
|
+ ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
|
|
|
+ vmw_compat_shader_key(user_key, shader_type),
|
|
|
+ res, list);
|
|
|
+ vmw_resource_unreference(&res);
|
|
|
no_reserve:
|
|
|
+ vmw_dmabuf_unreference(&buf);
|
|
|
out:
|
|
|
return ret;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
- * vmw_compat_shader_man_create - Create a compat shader manager
|
|
|
- *
|
|
|
- * @dev_priv: Pointer to a device private structure.
|
|
|
- *
|
|
|
- * Typically done at file open time. If successful returns a pointer to a
|
|
|
- * compat shader manager. Otherwise returns an error pointer.
|
|
|
- */
|
|
|
-struct vmw_compat_shader_manager *
|
|
|
-vmw_compat_shader_man_create(struct vmw_private *dev_priv)
|
|
|
-{
|
|
|
- struct vmw_compat_shader_manager *man;
|
|
|
- int ret;
|
|
|
-
|
|
|
- man = kzalloc(sizeof(*man), GFP_KERNEL);
|
|
|
- if (man == NULL)
|
|
|
- return ERR_PTR(-ENOMEM);
|
|
|
-
|
|
|
- man->dev_priv = dev_priv;
|
|
|
- INIT_LIST_HEAD(&man->list);
|
|
|
- ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
|
|
|
- if (ret == 0)
|
|
|
- return man;
|
|
|
-
|
|
|
- kfree(man);
|
|
|
- return ERR_PTR(ret);
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * vmw_compat_shader_man_destroy - Destroy a compat shader manager
|
|
|
+ * vmw_compat_shader_lookup - Look up a compat shader
|
|
|
*
|
|
|
- * @man: Pointer to the shader manager to destroy.
|
|
|
+ * @man: Pointer to the command buffer managed resource manager identifying
|
|
|
+ * the shader namespace.
|
|
|
+ * @user_key: The user space id of the shader.
|
|
|
+ * @shader_type: The shader type.
|
|
|
*
|
|
|
- * Typically done at file close time.
|
|
|
+ * Returns a refcounted pointer to a struct vmw_resource if the shader was
|
|
|
+ * found. An error pointer otherwise.
|
|
|
*/
|
|
|
-void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
|
|
|
+struct vmw_resource *
|
|
|
+vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
|
|
|
+ u32 user_key,
|
|
|
+ SVGA3dShaderType shader_type)
|
|
|
{
|
|
|
- struct vmw_compat_shader *entry, *next;
|
|
|
-
|
|
|
- mutex_lock(&man->dev_priv->cmdbuf_mutex);
|
|
|
- list_for_each_entry_safe(entry, next, &man->list, head)
|
|
|
- vmw_compat_shader_free(man, entry);
|
|
|
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
|
|
|
+ return ERR_PTR(-EINVAL);
|
|
|
|
|
|
- mutex_unlock(&man->dev_priv->cmdbuf_mutex);
|
|
|
- kfree(man);
|
|
|
+ return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
|
|
|
+ vmw_compat_shader_key(user_key,
|
|
|
+ shader_type));
|
|
|
}
|