浏览代码

drm/vmwgfx: remove userland definition of DIV_ROUND_UP

Let's use __KERNEL_DIV_ROUND_UP, which is defined in uapi/linux/kernel.h.

Signed-off-by: Nicolas Dichtel <nicolas.dichtel@6wind.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Nicolas Dichtel 9 年之前
父节点
当前提交
166cc71367
共有 1 个文件被更改,包括 11 次插入9 次删除
  1. 11 9
      drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h

+ 11 - 9
drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h

@@ -25,6 +25,8 @@
  *
  *
  **************************************************************************/
  **************************************************************************/
 
 
+#include <linux/kernel.h>
+
 #ifdef __KERNEL__
 #ifdef __KERNEL__
 
 
 #include <drm/vmwgfx_drm.h>
 #include <drm/vmwgfx_drm.h>
@@ -36,7 +38,6 @@
 #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
 #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
 #endif /* ARRAY_SIZE */
 #endif /* ARRAY_SIZE */
 
 
-#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
 #define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
 #define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
 #define surf_size_struct SVGA3dSize
 #define surf_size_struct SVGA3dSize
 #define u32 uint32
 #define u32 uint32
@@ -987,12 +988,12 @@ svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
 				 const surf_size_struct *pixel_size,
 				 const surf_size_struct *pixel_size,
 				 surf_size_struct *block_size)
 				 surf_size_struct *block_size)
 {
 {
-	block_size->width = DIV_ROUND_UP(pixel_size->width,
-					 desc->block_size.width);
-	block_size->height = DIV_ROUND_UP(pixel_size->height,
-					  desc->block_size.height);
-	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
-					 desc->block_size.depth);
+	block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
+						  desc->block_size.width);
+	block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
+						   desc->block_size.height);
+	block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
+						  desc->block_size.depth);
 }
 }
 
 
 static inline bool
 static inline bool
@@ -1100,8 +1101,9 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
 	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
 	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
 	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
 	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
 	const u32 bd = desc->block_size.depth;
 	const u32 bd = desc->block_size.depth;
-	const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
-	const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
+	const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
+			      desc->bytes_per_block;
+	const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
 	const u32 offset = (z / bd * imgstride +
 	const u32 offset = (z / bd * imgstride +
 			    y / bh * rowstride +
 			    y / bh * rowstride +
 			    x / bw * desc->bytes_per_block);
 			    x / bw * desc->bytes_per_block);