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@@ -9,13 +9,16 @@
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/*
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* Simple wait queues
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*
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- * While these are very similar to the other/complex wait queues (wait.h) the
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- * most important difference is that the simple waitqueue allows for
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- * deterministic behaviour -- IOW it has strictly bounded IRQ and lock hold
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- * times.
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+ * While these are very similar to regular wait queues (wait.h) the most
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+ * important difference is that the simple waitqueue allows for deterministic
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+ * behaviour -- IOW it has strictly bounded IRQ and lock hold times.
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*
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- * In order to make this so, we had to drop a fair number of features of the
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- * other waitqueue code; notably:
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+ * Mainly, this is accomplished by two things. Firstly not allowing swake_up_all
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+ * from IRQ disabled, and dropping the lock upon every wakeup, giving a higher
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+ * priority task a chance to run.
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+ *
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+ * Secondly, we had to drop a fair number of features of the other waitqueue
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+ * code; notably:
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*
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* - mixing INTERRUPTIBLE and UNINTERRUPTIBLE sleeps on the same waitqueue;
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* all wakeups are TASK_NORMAL in order to avoid O(n) lookups for the right
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@@ -24,12 +27,14 @@
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* - the exclusive mode; because this requires preserving the list order
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* and this is hard.
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*
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- * - custom wake functions; because you cannot give any guarantees about
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- * random code.
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- *
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- * As a side effect of this; the data structures are slimmer.
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+ * - custom wake callback functions; because you cannot give any guarantees
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+ * about random code. This also allows swait to be used in RT, such that
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+ * raw spinlock can be used for the swait queue head.
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*
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- * One would recommend using this wait queue where possible.
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+ * As a side effect of these; the data structures are slimmer albeit more ad-hoc.
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+ * For all the above, note that simple wait queues should _only_ be used under
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+ * very specific realtime constraints -- it is best to stick with the regular
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+ * wait queues in most cases.
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*/
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struct task_struct;
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