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@@ -293,3 +293,143 @@ void drm_rect_debug_print(const struct drm_rect *r, bool fixed_point)
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DRM_DEBUG_KMS("%dx%d%+d%+d\n", w, h, r->x1, r->y1);
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}
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EXPORT_SYMBOL(drm_rect_debug_print);
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+
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+/**
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+ * drm_rect_rotate - Rotate the rectangle
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+ * @r: rectangle to be rotated
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+ * @width: Width of the coordinate space
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+ * @height: Height of the coordinate space
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+ * @rotation: Transformation to be applied
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+ *
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+ * Apply @rotation to the coordinates of rectangle @r.
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+ *
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+ * @width and @height combined with @rotation define
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+ * the location of the new origin.
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+ *
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+ * @width correcsponds to the horizontal and @height
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+ * to the vertical axis of the untransformed coordinate
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+ * space.
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+ */
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+void drm_rect_rotate(struct drm_rect *r,
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+ int width, int height,
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+ unsigned int rotation)
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+{
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+ struct drm_rect tmp;
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+
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+ if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) {
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+ tmp = *r;
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+
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+ if (rotation & BIT(DRM_REFLECT_X)) {
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+ r->x1 = width - tmp.x2;
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+ r->x2 = width - tmp.x1;
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+ }
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+
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+ if (rotation & BIT(DRM_REFLECT_Y)) {
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+ r->y1 = height - tmp.y2;
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+ r->y2 = height - tmp.y1;
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+ }
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+ }
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+
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+ switch (rotation & 0xf) {
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+ case BIT(DRM_ROTATE_0):
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+ break;
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+ case BIT(DRM_ROTATE_90):
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+ tmp = *r;
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+ r->x1 = tmp.y1;
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+ r->x2 = tmp.y2;
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+ r->y1 = width - tmp.x2;
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+ r->y2 = width - tmp.x1;
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+ break;
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+ case BIT(DRM_ROTATE_180):
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+ tmp = *r;
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+ r->x1 = width - tmp.x2;
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+ r->x2 = width - tmp.x1;
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+ r->y1 = height - tmp.y2;
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+ r->y2 = height - tmp.y1;
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+ break;
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+ case BIT(DRM_ROTATE_270):
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+ tmp = *r;
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+ r->x1 = height - tmp.y2;
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+ r->x2 = height - tmp.y1;
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+ r->y1 = tmp.x1;
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+ r->y2 = tmp.x2;
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+ break;
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+ default:
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+ break;
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+ }
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+}
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+EXPORT_SYMBOL(drm_rect_rotate);
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+
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+/**
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+ * drm_rect_rotate_inv - Inverse rotate the rectangle
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+ * @r: rectangle to be rotated
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+ * @width: Width of the coordinate space
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+ * @height: Height of the coordinate space
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+ * @rotation: Transformation whose inverse is to be applied
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+ *
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+ * Apply the inverse of @rotation to the coordinates
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+ * of rectangle @r.
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+ *
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+ * @width and @height combined with @rotation define
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+ * the location of the new origin.
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+ *
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+ * @width correcsponds to the horizontal and @height
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+ * to the vertical axis of the original untransformed
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+ * coordinate space, so that you never have to flip
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+ * them when doing a rotatation and its inverse.
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+ * That is, if you do:
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+ *
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+ * drm_rotate(&r, width, height, rotation);
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+ * drm_rotate_inv(&r, width, height, rotation);
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+ *
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+ * you will always get back the original rectangle.
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+ */
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+void drm_rect_rotate_inv(struct drm_rect *r,
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+ int width, int height,
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+ unsigned int rotation)
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+{
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+ struct drm_rect tmp;
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+
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+ switch (rotation & 0xf) {
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+ case BIT(DRM_ROTATE_0):
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+ break;
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+ case BIT(DRM_ROTATE_90):
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+ tmp = *r;
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+ r->x1 = width - tmp.y2;
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+ r->x2 = width - tmp.y1;
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+ r->y1 = tmp.x1;
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+ r->y2 = tmp.x2;
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+ break;
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+ case BIT(DRM_ROTATE_180):
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+ tmp = *r;
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+ r->x1 = width - tmp.x2;
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+ r->x2 = width - tmp.x1;
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+ r->y1 = height - tmp.y2;
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+ r->y2 = height - tmp.y1;
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+ break;
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+ case BIT(DRM_ROTATE_270):
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+ tmp = *r;
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+ r->x1 = tmp.y1;
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+ r->x2 = tmp.y2;
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+ r->y1 = height - tmp.x2;
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+ r->y2 = height - tmp.x1;
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) {
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+ tmp = *r;
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+
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+ if (rotation & BIT(DRM_REFLECT_X)) {
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+ r->x1 = width - tmp.x2;
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+ r->x2 = width - tmp.x1;
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+ }
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+
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+ if (rotation & BIT(DRM_REFLECT_Y)) {
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+ r->y1 = height - tmp.y2;
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+ r->y2 = height - tmp.y1;
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+ }
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+ }
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+}
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+EXPORT_SYMBOL(drm_rect_rotate_inv);
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