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@@ -33,7 +33,7 @@
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* performance by allocating more power or thermal budget to the CPU or GPU
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* based on available headroom and activity.
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*
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- * The basic algorithm is driven by a 5s moving average of tempurature. If
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+ * The basic algorithm is driven by a 5s moving average of temperature. If
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* thermal headroom is available, the CPU and/or GPU power clamps may be
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* adjusted upwards. If we hit the thermal ceiling or a thermal trigger,
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* we scale back the clamp. Aside from trigger events (when we're critically
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