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@@ -34,6 +34,60 @@
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#define FPEXC_IXF (1 << 4)
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#define FPEXC_IXF (1 << 4)
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#define FPEXC_IDF (1 << 7)
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#define FPEXC_IDF (1 << 7)
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+/*
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+ * In order to reduce the number of times the FPSIMD state is needlessly saved
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+ * and restored, we need to keep track of two things:
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+ * (a) for each task, we need to remember which CPU was the last one to have
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+ * the task's FPSIMD state loaded into its FPSIMD registers;
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+ * (b) for each CPU, we need to remember which task's userland FPSIMD state has
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+ * been loaded into its FPSIMD registers most recently, or whether it has
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+ * been used to perform kernel mode NEON in the meantime.
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+ *
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+ * For (a), we add a 'cpu' field to struct fpsimd_state, which gets updated to
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+ * the id of the current CPU everytime the state is loaded onto a CPU. For (b),
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+ * we add the per-cpu variable 'fpsimd_last_state' (below), which contains the
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+ * address of the userland FPSIMD state of the task that was loaded onto the CPU
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+ * the most recently, or NULL if kernel mode NEON has been performed after that.
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+ *
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+ * With this in place, we no longer have to restore the next FPSIMD state right
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+ * when switching between tasks. Instead, we can defer this check to userland
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+ * resume, at which time we verify whether the CPU's fpsimd_last_state and the
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+ * task's fpsimd_state.cpu are still mutually in sync. If this is the case, we
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+ * can omit the FPSIMD restore.
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+ *
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+ * As an optimization, we use the thread_info flag TIF_FOREIGN_FPSTATE to
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+ * indicate whether or not the userland FPSIMD state of the current task is
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+ * present in the registers. The flag is set unless the FPSIMD registers of this
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+ * CPU currently contain the most recent userland FPSIMD state of the current
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+ * task.
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+ *
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+ * For a certain task, the sequence may look something like this:
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+ * - the task gets scheduled in; if both the task's fpsimd_state.cpu field
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+ * contains the id of the current CPU, and the CPU's fpsimd_last_state per-cpu
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+ * variable points to the task's fpsimd_state, the TIF_FOREIGN_FPSTATE flag is
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+ * cleared, otherwise it is set;
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+ *
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+ * - the task returns to userland; if TIF_FOREIGN_FPSTATE is set, the task's
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+ * userland FPSIMD state is copied from memory to the registers, the task's
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+ * fpsimd_state.cpu field is set to the id of the current CPU, the current
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+ * CPU's fpsimd_last_state pointer is set to this task's fpsimd_state and the
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+ * TIF_FOREIGN_FPSTATE flag is cleared;
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+ *
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+ * - the task executes an ordinary syscall; upon return to userland, the
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+ * TIF_FOREIGN_FPSTATE flag will still be cleared, so no FPSIMD state is
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+ * restored;
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+ *
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+ * - the task executes a syscall which executes some NEON instructions; this is
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+ * preceded by a call to kernel_neon_begin(), which copies the task's FPSIMD
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+ * register contents to memory, clears the fpsimd_last_state per-cpu variable
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+ * and sets the TIF_FOREIGN_FPSTATE flag;
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+ *
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+ * - the task gets preempted after kernel_neon_end() is called; as we have not
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+ * returned from the 2nd syscall yet, TIF_FOREIGN_FPSTATE is still set so
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+ * whatever is in the FPSIMD registers is not saved to memory, but discarded.
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+ */
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+static DEFINE_PER_CPU(struct fpsimd_state *, fpsimd_last_state);
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+
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/*
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/*
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* Trapped FP/ASIMD access.
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* Trapped FP/ASIMD access.
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*/
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*/
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@@ -72,41 +126,96 @@ void do_fpsimd_exc(unsigned int esr, struct pt_regs *regs)
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void fpsimd_thread_switch(struct task_struct *next)
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void fpsimd_thread_switch(struct task_struct *next)
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{
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{
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- /* check if not kernel threads */
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- if (current->mm)
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+ /*
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+ * Save the current FPSIMD state to memory, but only if whatever is in
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+ * the registers is in fact the most recent userland FPSIMD state of
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+ * 'current'.
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+ */
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+ if (current->mm && !test_thread_flag(TIF_FOREIGN_FPSTATE))
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fpsimd_save_state(¤t->thread.fpsimd_state);
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fpsimd_save_state(¤t->thread.fpsimd_state);
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- if (next->mm)
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- fpsimd_load_state(&next->thread.fpsimd_state);
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+
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+ if (next->mm) {
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+ /*
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+ * If we are switching to a task whose most recent userland
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+ * FPSIMD state is already in the registers of *this* cpu,
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+ * we can skip loading the state from memory. Otherwise, set
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+ * the TIF_FOREIGN_FPSTATE flag so the state will be loaded
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+ * upon the next return to userland.
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+ */
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+ struct fpsimd_state *st = &next->thread.fpsimd_state;
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+
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+ if (__this_cpu_read(fpsimd_last_state) == st
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+ && st->cpu == smp_processor_id())
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+ clear_ti_thread_flag(task_thread_info(next),
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+ TIF_FOREIGN_FPSTATE);
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+ else
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+ set_ti_thread_flag(task_thread_info(next),
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+ TIF_FOREIGN_FPSTATE);
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+ }
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}
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}
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void fpsimd_flush_thread(void)
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void fpsimd_flush_thread(void)
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{
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{
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- preempt_disable();
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memset(¤t->thread.fpsimd_state, 0, sizeof(struct fpsimd_state));
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memset(¤t->thread.fpsimd_state, 0, sizeof(struct fpsimd_state));
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- fpsimd_load_state(¤t->thread.fpsimd_state);
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- preempt_enable();
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+ set_thread_flag(TIF_FOREIGN_FPSTATE);
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}
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}
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/*
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/*
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- * Save the userland FPSIMD state of 'current' to memory
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+ * Save the userland FPSIMD state of 'current' to memory, but only if the state
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+ * currently held in the registers does in fact belong to 'current'
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*/
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*/
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void fpsimd_preserve_current_state(void)
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void fpsimd_preserve_current_state(void)
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{
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{
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preempt_disable();
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preempt_disable();
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- fpsimd_save_state(¤t->thread.fpsimd_state);
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+ if (!test_thread_flag(TIF_FOREIGN_FPSTATE))
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+ fpsimd_save_state(¤t->thread.fpsimd_state);
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preempt_enable();
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preempt_enable();
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}
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}
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/*
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/*
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- * Load an updated userland FPSIMD state for 'current' from memory
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+ * Load the userland FPSIMD state of 'current' from memory, but only if the
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+ * FPSIMD state already held in the registers is /not/ the most recent FPSIMD
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+ * state of 'current'
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+ */
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+void fpsimd_restore_current_state(void)
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+{
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+ preempt_disable();
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+ if (test_and_clear_thread_flag(TIF_FOREIGN_FPSTATE)) {
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+ struct fpsimd_state *st = ¤t->thread.fpsimd_state;
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+
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+ fpsimd_load_state(st);
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+ this_cpu_write(fpsimd_last_state, st);
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+ st->cpu = smp_processor_id();
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+ }
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+ preempt_enable();
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+}
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+
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+/*
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+ * Load an updated userland FPSIMD state for 'current' from memory and set the
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+ * flag that indicates that the FPSIMD register contents are the most recent
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+ * FPSIMD state of 'current'
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*/
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*/
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void fpsimd_update_current_state(struct fpsimd_state *state)
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void fpsimd_update_current_state(struct fpsimd_state *state)
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{
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{
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preempt_disable();
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preempt_disable();
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fpsimd_load_state(state);
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fpsimd_load_state(state);
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+ if (test_and_clear_thread_flag(TIF_FOREIGN_FPSTATE)) {
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+ struct fpsimd_state *st = ¤t->thread.fpsimd_state;
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+
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+ this_cpu_write(fpsimd_last_state, st);
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+ st->cpu = smp_processor_id();
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+ }
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preempt_enable();
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preempt_enable();
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}
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}
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+/*
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+ * Invalidate live CPU copies of task t's FPSIMD state
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+ */
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+void fpsimd_flush_task_state(struct task_struct *t)
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+{
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+ t->thread.fpsimd_state.cpu = NR_CPUS;
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+}
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+
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#ifdef CONFIG_KERNEL_MODE_NEON
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#ifdef CONFIG_KERNEL_MODE_NEON
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/*
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/*
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@@ -118,16 +227,19 @@ void kernel_neon_begin(void)
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BUG_ON(in_interrupt());
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BUG_ON(in_interrupt());
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preempt_disable();
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preempt_disable();
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- if (current->mm)
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+ /*
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+ * Save the userland FPSIMD state if we have one and if we haven't done
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+ * so already. Clear fpsimd_last_state to indicate that there is no
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+ * longer userland FPSIMD state in the registers.
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+ */
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+ if (current->mm && !test_and_set_thread_flag(TIF_FOREIGN_FPSTATE))
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fpsimd_save_state(¤t->thread.fpsimd_state);
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fpsimd_save_state(¤t->thread.fpsimd_state);
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+ this_cpu_write(fpsimd_last_state, NULL);
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}
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}
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EXPORT_SYMBOL(kernel_neon_begin);
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EXPORT_SYMBOL(kernel_neon_begin);
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void kernel_neon_end(void)
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void kernel_neon_end(void)
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{
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{
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- if (current->mm)
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- fpsimd_load_state(¤t->thread.fpsimd_state);
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-
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preempt_enable();
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preempt_enable();
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}
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}
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EXPORT_SYMBOL(kernel_neon_end);
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EXPORT_SYMBOL(kernel_neon_end);
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@@ -140,12 +252,12 @@ static int fpsimd_cpu_pm_notifier(struct notifier_block *self,
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{
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{
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switch (cmd) {
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switch (cmd) {
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case CPU_PM_ENTER:
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case CPU_PM_ENTER:
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- if (current->mm)
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+ if (current->mm && !test_thread_flag(TIF_FOREIGN_FPSTATE))
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fpsimd_save_state(¤t->thread.fpsimd_state);
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fpsimd_save_state(¤t->thread.fpsimd_state);
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break;
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break;
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case CPU_PM_EXIT:
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case CPU_PM_EXIT:
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if (current->mm)
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if (current->mm)
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- fpsimd_load_state(¤t->thread.fpsimd_state);
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+ set_thread_flag(TIF_FOREIGN_FPSTATE);
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break;
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break;
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case CPU_PM_ENTER_FAILED:
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case CPU_PM_ENTER_FAILED:
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default:
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default:
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